- Home Internet Survey: use this interactive game to support students to explore how data is collected, sorted and represented. As an extension they could start looking at other organisations which collect large quantities of data including the Australian Bureau of Statistics. ABC Splash
- Census at school: use this lesson plan to support students to understand how to analyse large databases. The student template and instructions will guide teaching and learning around how to access the census database and find the required information. Australian Bureau of Statistics
- Text Compression: explores with students how computers have a limited amount of space to store data and information and how they represent it. CS Unplugged
- Databases Unplugged: this activity introduces the idea of database queries and leads to digital based experience as a follow up. Mark Dorling, Digital School House
- Information Salvation: an activity in Information theory explaining the concept of compression for the students. Royal Institution UK and Microsoft Research
- Binary Numbers - Count the dots: this lesson plan will help students to understand how data of all kinds is stored on computers. CS Unplugged
- Wonderville: an interactive website providing students with information, games, challenges and videos specifically for upper primary aged students. Allow students time to explore the website and share what they discover. Wonderville
- Potato Athletics - Maths, Data and Graphing unit: students will create a Binary Code alphabet and use it to make a statement to summarise their results of an experiment. Vicki Cook
- Binary Baubles: this lesson explores the concept of binary to illustrate how a computer codes data that will be stored for later use. Students will explore computer language and how information can be stored with different combinations of just two choices. Tinkersmith
- The Knight's Tour Activity: with a focus on graphs, data representation, generalisation and computational thinking, this lesson idea asks students to solve a puzzle where they must find a way for a knight to visit every square on the board exactly once. Paul Curzon
- Patterning activities and assessment for year 5/6 students: this unit has been written with a maths focus. However the pattern recognition skills in these lessons can be connected to the Digital Technologies curriculum with explicit teaching to be directed at the use of data by computers.
- Advertising with QR Codes: links with Design and Technology and Maths. As a part of a Mathematics Rich Assessment Task, The Restaurant Project, the students will publish an advertisement of their 'restaurant'. Students will then create a QR code which will link to their video and can be put on a business card to promote their restaurant. Annette Siegersma
- Computer science in a box - Unplug your curriculum: this resource booklet was produced to be used for students ages 9-14 to teach lessons about how computers work, while addressing critical maths and science concepts such as number systems, algorithms and manipulating variables and logic.
- Australian Bureau of Statistics: use the school section of the website to support learning about data.
- Binary: Google presentation to support student learning about binary and how computers store information using this type of code. Claire Hazenberg
- CISCO Binary Game: use this binary based game to help students become more proficient with calculating numbers with the binary system. CISCO (please note you will need to make an account and log in to access this game)
- Binary Code: this video could be used as a simple explanation to binary to students. Vicki Cook
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