See below for a list of organisations who offer support in various modes such as online courses, face to face workshops and projects.
Code the Future: A platform where educators can post code-related projects, request a custom project or pick from their growing base of pre-defined projects. Developers can browse projects in their local area and connect with the educators to take discussions further and bring authentic learning opportunities to the classroom.
Code.org: Free online coding course. Code.org believes computer science and computer programming should be part of the core curriculum in education
Coder Dojo: An open source, volunteer led movement orientated around running free not-for-profit coding clubs (Dojos) for young people. Young people between 7 and 17 learn how to code, develop websites, apps, programs, games and much more. In addition to learning to code, members meet like-minded people, show off what they’ve been working on and learn new things.
CS First Code Club: Students learn by watching videos on the computer and code using an online tool called Scratch; all videos, scripts, agendas, and other club materials are provided by Google.
CoreEd - Educating The Creators of Tomorrow’s Technology: The aim of CoreEd is to engage and inspire students to collaborate, problem solve and create innovative solutions to real world challenges through a variety of digital literacy and entrepreneurship extra-curricular programs. The mission at CoreEd is to become the national training and certifying authority at the forefront of global education in ICT, digital literacy and entrepreneurship. CoreEd is developing its own syllabus for Prep to Year 9, in addition to empowering school-based educators to confidently incorporate ICT aspects and entrepreneurship across the entire curriculum.
Junior Engineers: Junior Engineers provides a unique offering of computer programming courses for young people, available to both Primary and High School students. Their courses enable students to develop computer programs using real software programming languages. The program provides a fun learning environment, while applying the principles of computer science taught at a tertiary level. Most classes run as an after-school or lunchtime extra-curricular activity, although they also have an option for those schools looking to provide in-class learning to deliver the outcomes outlined in the Digital Technologies section of the Australian Curriculum.
Endeavour Schools Program: The Endeavour Schools Program connects with Primary and Secondary schools across Victoria, bringing an engaging introduction to Engineering & IT along with all kinds of technology demonstrations. Years 5 - 10
ScopeIT Education: Our beginner classes teach the foundations of learning to code and we build from there. Founded upon the principle that 'all students can and should have the opportunity to learn' and that education should be accessible and be about enjoying the process of learning, our trained instructors will provide your school and its students with everything needed to access this valuable knowledge and equip them for their 21st century future. The content, lessons and computer equipment we utilise are often beyond the capacity of schools to provide, is complimentary to a school's regular ICT curriculum and addresses the Australian Curriculum outcomes too.
The Robots are coming: The school incursion service gives students (and teachers) a thorough introduction to 3D printing and associated technologies such as 3D CAD modelling, 3D scanning and crowd sourced design. They demonstrate the operation of 3D printers and explain the workflow required to produce an object from a design file. Workshops are tailored appropriately to the age-groups participating. Students' enthusiasm for 3D printing technology is quite consistent between age groups.
Code Club Australia: Code clubs and information/material to set up a school based code club. All material is provided however if the person facilitating the club is not a teacher they will need to obtain a working with children’s check.
Robogals: Promoting STEM education to girls. Robogals is a student-run organisation that aims to increase female participation in engineering, science and technology. Robogals believes that this is best achieved in a gender balanced environment. Offers school visits, workshops (using programmable robots) and other activities.
National Computer Science School (NCSS): National CS summer school runs in Jan each year at the University of Sydney. An intensive 10 days of computer programming, robotics, web design and related activities at the University. The program is heavily subsidised by donations and accommodation is provided. No programming experience is required.
CodeAcademy: Online "learn to code" tutorials in various general purpose programming languages for a variety of different purposes.
The flying robot school: Flying Robot School is a new initiative aimed at encouraging kids at country public schools to create cool technology that serves a useful purpose, and to consider careers along the same lines. We aim to do that by teaching them how quadcopters work, how to fly them, and how to design a sophisticated aerial sensor pod. We encourage students to continue improving the capabilities of the robot after the day by adding sensors, running experiments with it, and getting better at flying it. The idea is to have fun and learn a lot at the same time.
Girl Geek academy: Girl Geeks supports girls to learn and teach through our workshops, intensive weekends, online courses, hackathons and maker fests. Our programs are available to Girl Geeks across the world. Girl Geek Academy is designed by Girl Geeks for women who want to learn more about technology and aspire to a Girl Geek future. We have created a Girl Geek Fund to enable members to attend workshops, attend technical conferences, buy software, buy technology gadgets and buy new laptops and phones to help them create. We are a Proﬁt-For-Purpose company.
Exploring Interests in Technology and Engineering: EX.I.T.E. camps are one of IBM’s diversity initiatives to help fuel young girls’ interests in taking science and maths classes throughout high school. The camps are also designed to help girls understand how rewarding engineering and technology careers can be and how they offer opportunities to be creative, to become a leader and to give back to the community.
Girls’ Programming Network: The Girls' Programming Network (GPN) is an extra-curricular program run by girls, for girls. In this one-day workshop participants have the opportunity to develop their own games, learn about digital media, sound, image and video manipulation and even create smart phone applications.