Digital Technologies Curriculum
Foundation - Level 2

Foundation - Level 2

Digital Systems

Content Description

  • Identify and use digital systems (hardware and software components) for a purpose.

Lesson Ideas

Online Resources

Network

  Videos

  • Inputs and Outputs: Watch students who have made their own video to explain inputs and outputs. Get your students to creative their own video, story or animation to explain the difference between an input and output device. Students at Bush Elementary

  • Inputs and Outputs by Kashyap is a video of a Year 2 student explaining data inputs and outputs. Bec Spink

Ideas to try

Old Technology
  • Explore old technology: find old technology that no longer works including mobile phones, keyboards, a mouse or toy technologies. Students could use these during role-plays, classroom activities or for spontaneous free play. You could ask them to create a 3D timeline, establishing what devices are the ‘old’ ones right up to the ‘newer’ ones. Alternatively, students could replicate various digital technologies as a design project, using boxes and other recycled materials, or the teacher could make something for the class to use.
  • Create a glossary: integrate digital technologies terms and concepts into a student created glossary. This supports students to become familiar with the language of the learning area. During lessons, make explicit use of the Digital Technologies terms, reinforcing students’ knowledge about what they mean and how they are used in particular contexts. Create a Word Wall where students add Digital Technology terms as they learn them.
  • Talk with your students about the types of technology that are being used: For example, when working on a computer, use descriptive language when giving instructions; you need to make sure that your screen is on, check for the small light, use your mouse to click on the browser icon, do you think the mouse is an input or output? It is an input device because it helps you instruct the computer with what you want to do.
  • Put the computer together: unplug your desktop computer and peripheral devices, including the mouse, keyboard, speakers, and printer and tell students to work as a team to connect it back together. Please note that the power should not be connected by a student. They may need to research what the different plugs are for. It may be helpful to label the different cords with their name, including VGA plug, USB plug. Remind students that they should not connect it to power without adult supervision.

Units of Work

Online Resources

Parts of a computer
  • How do computer games work? - use this lesson sequence to explore how games work. Students share what they have learnt by creating their own game (connects to Creating Digital Solutions). BBC Bitesize
  • What are the main parts of a computer? - use this lesson sequence to step students through exploring the different parts of a computer. BBC Bitesize

Resources

Equipment

DET programming robot
  • Old computers.
  • Bee-bot or other types of robots.
  • Games consoles, new or old, which students can experiment with to explore how they work.
  • Dot and Dash Robots (Paid, programmable robots) – these robots can be programmed using an iPad or Android device. The robots can do anything a student can set their mind to. Complete with lesson plans for teachers.
  • Kano computer kit (Paid, computer kit) – kits where students build their own computer from scratch and learn about the different parts of a computer. They are then able to build, program and code various games, interactive etc. using their new device. It is designed like Lego to enable students as young as 6 to be able to follow the directions. Suitable for ages 6-12.

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